Graydorn's World

Graydorn & Batdorn: the HUGE open-world adventure

A world 12 kilometers wide and 10 tall, the size of Hyrule. Home is in the middle. Everything is open from the first step, and the farther you roam, the tougher the bad guys get. Find treasure chests, rescue lost stuffies from hideouts, and come home whenever you want.

How to play

Out in the world

Unlocking heroes (easiest to hardest)

  1. Graydorn: you start as him
  2. Charliescope: find her 3 stuffies in the park
  3. Batdorn: catch 3 bats (spooky side)
  4. Cinnamon: catch 3 yarn balls (they roll away!)
  5. Dino: collect 5 Halloween candies
  6. Strawberry: pick 7 strawberries (park)
  7. Jewels: collect 10 sourdough loaves
  8. Summer: discover 3 snowman villages (snow)
  9. Sapphire: rescue her from Captain Molerat

The main quest

  1. Batdorn is by the house. Pop 5 barks for a new heart.
  2. Charlie is at the park (south). Bring her stuffies back for a new heart.
  3. Jewels is at home. Ten loaves earn another heart.
  4. Captain Molerat is hiding on the spooky side (north-east of home) with Sapphire. Bonk him 5 times.
  5. The Bark Lady waits in her fortress (south-east of home). Bonk her 8 times, dodge her barks, and win. Nothing is locked: you can try her first if you dare.

Bad guys freeze while anyone is talking, and they can't come near Batdorn, Charlie or Jewels at all. No game over, ever. Lose all your hearts and your hero just takes a nap, then wakes up at home. Progress saves automatically on this device.